crowdrummer | Date: Tuesday, 09-Jun-2015, 1:35 PM | Message # 1 |
Smaw Man
Group: Blocked
Messages: 133
Status: Offline
| High Tickrate Changes Added server FPS to the NetworkPerfOverlay. Changed the high tickrate rcon flag to need a server restart – fixes the issues at start of round post changing the tickrate issue. Fixed vaulting – in general! This issue showed when playing on high tickrate servers, but exists in the main game. The issue was that vaulting used animation driven controls of the character – and if your framerate dipped, it would de-sync the client and server – which in turn would fail the vault. This fix also will affect all other animation driven systems – like climbing ladders etc. Please let us know if you see any new issues related to something like that!
|
|
| |